Sunday, August 14, 2011

Andrea Week2

What changes when a graphic novel is animated?

McCloud (1993) has defined comics as follows (right): So, very basically, comics/graphic novels consist of a series of panels or frames which we assume are ordered sequentially to form a narrative.

As one of the popular genres, graphic novel has its own special characteristics for giving an object or a phenomenon accurate description. Since the graphic novel becomes to be animated, it gives readers a lot more space to develop their imagination. And it will be more helpful for reader to grab the main point of what the artist wants people to understand.

When the picture is still, it can be boring so that reader won’t have patience on it. But things will be different when it becomes to be animated. When sounds and actions have been added into still pictures, they become more continuous so that increased the concentration of the novel. Once animated, it will be more interesting.

What audience does the animated version of The Blue Lotus target?

The animated version if the graphic novel is more proper to the young generation. The young is less patient than the adults, which leads to the fact that they won’t spend the time on the reading as they think it is boring and kind of wasting time.

Comics are a way of creating a universe and populating it with characters using a secret code that works in the simplest and most direct way possible to enter the ‘reader’s’ brain.” (Horricks, 2004)

Therefore, we can not just treat comics simply as a story-telling process, it will be much accurate to be defined as a world-building process.

Thus ‘the cartoonist is a king of God’; he creates a whole universe in their image. “This is often an appeal drives to intimacy, nostalgia and utopianism.”

Since the traditional novels can be read and experienced through modern media like television, ads or movies, it will be more acceptable for more people especially the young generation.

Reference

Eisner, W., (1985). Comics& Sequential Arts. Poorhouse Press.

Horricks, D. (2004). The perfect Planet: comics, games and world building in Willians, M. (Ed.), writing at the edge of the Universe. Christchurch: Uof Canterbury Pess.

McCloud, S., (1993). Understanding Comics




2 comments:

  1. Nice post but you only need to do one of them. And don't forget your reference list.

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